Mike Whybark Seattle, WA mike@whybark.com personal web site at http://mike.whybark.com resume web site at http://www.whybark.com revision date June, 2008 EXPERIENCE Mind Body Source, Seattle, WA. May 2004-present. Asked to come aboard this fast-growing internet retail startup to develop customer service, fulfillment, warehouse management, and human resources protocols. Developed initial order-management system UI and back end in about a month from scratch using Microsoft database development tools. Led transition to current order fulfillment system. Current revenues over $2 million annually. Now Playing Magazine, Los Angeles, CA and Seattle, WA. October 2004-September 2006. Founding news editor of this broad-distribution pop-culture magazine. Responsible for editorial delivery of pitches and news stories for the front section of the magazine, Frontline. Topics covered to date include fan-film, indie comics in cinema, and an ongoing reality entertainment column. Freelance Writer and Technology Consultant, Seattle, WA. January 2001-present. Freelance business consultation, technical and graphic design. Published in TidBITS, Cinescape, The Comics Journal, Tablet, Now Playing, and The Stranger. Assignments have included work for DVD distributors and developers, a major graphics-software corpor ation, and others. Built out private suite of internet services using unix-family environments and applications. Tablet Magazine, Seattle, WA. February 2003-January 2005. Columnist, film and arts writer. Came aboard to lend a hand during 2003 SIFF and within two months had established "Ink and Pixels" highlighting PNW cartoonists' community by interviewing individual artists. Currently providing hosting for Siffblog.com, a formerly Tablet-affiliated group blog covering the Seattle International Film Festival. Cinescape Magazine, Los Angeles, CA and Seattle, WA. April 2001-April 2003. Online and print news editor and writer for nationally-distributed genre entertainment magazine. As News Editor, I was responsible for surveying the events leading up to print day and preparing a summary overview of these events. Gathered and collated multiply-sourced material pertaining to films entering the production phase for the popular Development Heck feature section of the magazine. As Contributing Editor, my responsibilities included identifying and pitching story ideas and either delivering or assigning them for production. 24/7 Media, Seattle, WA. April 2000-January 2001. Led technical development and integration of proprietary online sweepstakes CMS into new corporate parent's IT environment. Provided exhaustive development roadmap for the iPromotions suite of rapid-deployment online marketing tools. Worked with additional promotion-oriented unit, AwardTrack, in Scotts Valley California, on feature sets for customer-retention and rewards system. iPromotions, Seattle, WA. April 1999-April 2000. Created an expansible, specialized, proprietary CMS for online surveys and sweepstakes. System employs IIS, ASP, and MS-SQL 7 to provide non-technical rapid-deployment tools as an additional component in existing or standalone online marketing campaigns. Developed technical specifications and UI. Hired and managed technical and creative contractors and employees. Multimedia 2000, Seattle, WA. February 1998-April 1999. Department manager. Set policy and budgets, communicated effectively to press and public; build traffic, client base. Interface design for web and DVD, web site development, server maintenance and configuration. Executive producer for massively-multiplaye r online strategy role-playing game, Mystic Mayhem. Designed GUIs for 4-disc DVD anime classic Bubblegum Crisis. Implemented new corporate identity to web in 3 days, from revised navigation to logo design and interface design. Multicom Publishing, Seattle, WA. February 1996-March 1998. Moved rapidly from production artist to associate producer position responsible for the development and maintenance of efficient, quality-assured art and media delivery for consumer entertainment CD-ROMs. Responsibilities rapidly grew to include interface design, functionality research and definition and the supervision of other production artists. Frank Doolittle Company, Seattle, WA. June 1992-February 1996. Lead illustrator and graphic designer for specialty advertising company. Responsible for the efficient execution of draft and comp-level designs in the promotional products industry, focusing on northwestern labor unions. Also responsible for making strat egic and troubleshooting decisions in regards to office computer systems. Highly disciplined digital workflow developed from scratch. Popular designs still in circulation. Art Worth Ltd, Kirkland, WA. October 1990-April 1992. Art historical analysis and graphic design. Program manager for design of scanner-based data-entry and retrieval system; systems analysis and design; user manual design and production; software testing, analysis, and documentation; corporate identity incl uding logos, business cards, national magazine advertising, etc. Systems and workflow design. Design and placement of national print ads. Technical writing and documentation design. BCS Advertising, Bloomington, IN. Septemer 1988-August. 1990. Advertising designer and typesetter for several academic journals. Setting & speccing type for book and job format. Ad design, layout, illustration, copywriting, and editing. Job output supervision on film and laser devices. Scripts and storyboarding for video. Campaign direction. Lead researcher and copywriter for 1988 Comprehensive Annual Financial Report of the City of Bloomington. Media Design, Bloomington, IN. April 1987-September 1988. Speccing type, setting job-type to specs; journal formatting; editing copy; layout formats for job-type; type management including cleaning and maintaining machines; invoicing and job tracking; customer and trade job intake; illustration; quality control; employee scheduling. EDUCATION Computer Graphics Certificate, June 1994. University of Washington Extension, Seattle, WA. Bachelor of Arts in Art History and Studio Practice of Art, August 1992. Indiana University, Bloomington, IN. GPA 3.7 in Art History and 3.2 in Studio. Minor in Political Science. - Outstanding Undergraduate in Art History, 1989-90. - Nominee, Herman B. Wells Scholar Award, 1989. - First Prize, Fundamentals show, 1984. Graphic Design Certificate, 1984. Studio School of Fine Arts, Bloomington, IN. High School Diploma, 1984. Bloomington High School North, Bloomington, IN. Ecole Nouvelle de la Suisse Romande, 1982. Lausanne, Switzerland. PROFICIENCIES x86-based: 8086 to current P-class powerhouses Macs and compatibles: Mac classic to G5s C/PM: Kaypro 2, Kaypro 10; C/PM typesetting: AM Varitypers, Compugraphics systems. Networking and Hardware: Comfortable with hardware assembly, disassembly, and troubleshooting on all platforms; experience designing and maintaining small-to-medium networks under Windows and Mac networking protocols. Currently administering 5-seat TCP/IP network at home. Other: Comprehensive knowledge of image scanning techniques and issues. Broad knowledge of user-interface and computer-human interaction problems and solutions. Operating Systems and Languages: C/PM; all Windows family systems; Mac OS (Classic and X); DOS ver. 2 and later, including MS-DOS 6.2; UNiX and X-family operating systems; WordPerfect Macro Language; AppleScript. Design Applications: Adobe Acrobat; Photoshop; Illustrator; Freehand; Flash; Pagemaker, InDesign Productivity Applications: Eudora; MS Exchange; MS Word, Excel, and Powerpoint; MS Project Database Applications: SQL Server; MySQL; Access; FileMakerPro Server Applications: Internet Information Server; Quid Quo Pro; MacHTTP; Apache Authoring Applications: BBEdit; DreamWeaver; GoLive Rendering and Markup: HTML; DHTML and CSS; XML; PHP; SQL, Javascript, some Perl, ASP, and VB. REFERENCES AVAILABLE ON REQUEST